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Pets are charmed NPCs that follow you around and can assist you in combat in various ways. There are three primary types of pets which will be discussed in detail below.
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==Permanent Pets==
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Versalia is in charge of permanent pets.
   
==Pets==
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===How Permanent Pets work for Players===
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When you buy your pet from the shop, the pet will have a hidden value set to its base level. Vampumpkins, for example, will always show up as level 30 in your group, as this is their base level. However, each time you level up, your pet will also level up. Your vampumpkin may still show level 30, but that hidden value is keeping track just fine! Good? Good!
   
Pets are obtained by purchasing them from stores, casting specific spells (Animate Golem, for example), or completing quests.
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Should you purchase a pet from the shop that is of a lower level than you, it will level up each time you kill something until it catches up to you in level. After that, it will level up each time you do. At intervals of 5, 10, or 15 levels, pets gain substantially in HP, armor class, damdice, an extra hit per round, etc. If your pet has not improved in a while, it is probably going to be worth your while when it does!
Players may only own '''one''' pet at a time. Most pets are designed to routinely check if their owner is with them, and go to them if they are separated or the owner recalls. Pets may be controlled with the '''order''' command. Pets are the only type of NPC that will stay with you when you log out of and back into the game.
 
   
'''Crafted Pets''' - Some store pets require you collect multiple items to "make" them.
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Note that permanent pets cannot be separated from you. They will always appear shortly in the room with their master should the two be separated. If for any reason the pet does not come back to you, casting or using a "Word of Recall" item will recall both you and your pet to Truce.
   
'''Brigantes Pets''' - A pet shop in Brigantes has pets that gain stats every few levels. '''This is the only kind of pet that gains levels through combat.''' These pets also have the potential to gain new abilities, which can be activated on verbal command.
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Pets can learn special abilities, too! Special abilities require that the pet be of a minimum level and holding a special item [in their inventory, not in the HOLD slot]. If they have this item, and they meet the level requirement, the next time they level up the object will be consumed and they will learn a new ability! The object required for each ability is completely different, and for some, there may not be any clues as to which pet you should even give it to or at what level.
 
'''Gigan Hold Pets''' - A pet shop in Gigan Hold has a pet that you must pay every in-game day to keep around. Gigan Hold pets can be told to use their abilities either on verbal command. They can also be set to "autopilot" mode, where they will activate their abilities randomly.
 
 
Examples: spark imp, seasoned crab, armor golem
 
 
==Followers==
 
 
Followers (AKA Charmies) cannot be purchased from stores, but are created by many spells or events. Followers can be controlled with the order command, and most will not routinely check for their owner and goto them, but can still be summoned with the Gather spell. Some spells which summon followers will make them vanish after a few combat rounds (EG Fairy, Bullet Bill, etc).
 
 
When you Charm/Tame/Enslave a target, they become a temporary follower, not a pet (see above). This means that once you log out of the game, you will lose them, even if the Enslave spell has been cast on them.
 
 
You may have two or more followers, depending on your class and skills. '''Pets count against this limit.'''
 
 
Examples: legionnaire, animated skeleton, anything you 'catch' when you use a Pokeball.
 
 
==Allies==
 
 
Not technically a charmed follower at all, these NPCs will '''not''' have the (Charmed) tag when you look at a room. They are only sometimes flagged to assist whoever they are following (some are flagged to assist any player), and might not follow the leader through transfers and teleportations, and cannot be Gathered. Allies cannot be 'order'ed.
 
 
Examples: domesticated dogs
 
 
==Partners==
 
 
These are special, often quest NPC allies who will assist you and have all the limitations of Allies. The game restricts players to having only one Partner at a time.
 
 
Examples: Synch
 
 
== A CHART FOR YOU ==
 
 
{| class="wikitable" border="1"
 
|+ '''WHAT CAN I DO WITH IT?'''
 
|-
 
!
 
! (Charmed) Flag
 
! Orderable
 
! Returns on Login
 
! Gather Spell
 
! Sticks w/ you
 
! Count Limit
 
|-
 
| '''Pet''' || Yes || Yes || Yes || Yes || Yes || 1
 
|-
 
| '''Follower''' || Yes || Yes || No || Yes || Maybe || 2 or more
 
|-
 
| '''Ally''' || No || No || No || No || Depends || Depends
 
|-
 
| '''Partner''' || No || No || No || No || Depends || 1
 
|-
 
|}
 
   
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Some special abilities can be performed on command, such as the Vampumpkin's FLASH. Permanent pets do have a limited pool of MP, and will consume some of it for using its powers.
   
 
[[Category:Technical Information]]
 
[[Category:Technical Information]]

Latest revision as of 01:43, February 9, 2013

Permanent PetsEdit

Versalia is in charge of permanent pets.

How Permanent Pets work for PlayersEdit

When you buy your pet from the shop, the pet will have a hidden value set to its base level. Vampumpkins, for example, will always show up as level 30 in your group, as this is their base level. However, each time you level up, your pet will also level up. Your vampumpkin may still show level 30, but that hidden value is keeping track just fine! Good? Good!

Should you purchase a pet from the shop that is of a lower level than you, it will level up each time you kill something until it catches up to you in level. After that, it will level up each time you do. At intervals of 5, 10, or 15 levels, pets gain substantially in HP, armor class, damdice, an extra hit per round, etc. If your pet has not improved in a while, it is probably going to be worth your while when it does!

Note that permanent pets cannot be separated from you. They will always appear shortly in the room with their master should the two be separated. If for any reason the pet does not come back to you, casting or using a "Word of Recall" item will recall both you and your pet to Truce.

Pets can learn special abilities, too! Special abilities require that the pet be of a minimum level and holding a special item [in their inventory, not in the HOLD slot]. If they have this item, and they meet the level requirement, the next time they level up the object will be consumed and they will learn a new ability! The object required for each ability is completely different, and for some, there may not be any clues as to which pet you should even give it to or at what level.

Some special abilities can be performed on command, such as the Vampumpkin's FLASH. Permanent pets do have a limited pool of MP, and will consume some of it for using its powers.

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