Cleft of Dimensions Wiki
(Okay wow I'm tired. Enough for tonight.)
 
No edit summary
Line 1: Line 1:
  +
Gah. Think I'll just list everything and then alphatize this stupid thing and be done with it!
Oh gods this is alot of commands. I think how I'll do this is by seperating into three sets: The commonly used ones, the rarer ones, and the once-in-awhile ones. I'll also make a note everytime I run across a defunt command in the list (Like who2 or something). Time to figure out formatting weeeeeeeeeee *whimpers*
 
 
----
 
----
   
Line 10: Line 10:
 
: Use this before a fight to get a rough idea of two things: How your level compares to the target(the first line), and how your HP compares to the target(the second line).
 
: Use this before a fight to get a rough idea of two things: How your level compares to the target(the first line), and how your HP compares to the target(the second line).
 
*'''Kill/Attack''' - Syntax: Kill <target>
 
*'''Kill/Attack''' - Syntax: Kill <target>
: Kill is a command to start basic combat with a mobile or player. The initiator of combat gets a free round of attack against their opponent. The Kill command causes a slight delay, meaning that you can't cast a spell or use a skill immediately.
+
: KILL is a command to start basic combat with a mobile or player. The initiator of combat gets a free round of attack against their opponent. The Kill command causes a slight delay, meaning that you can't cast a spell or use a skill immediately.
 
: Typing kill without providing a target will cause you to attempt to attack the first valid target in the room. Most spells and some combat skills can be used to start combat instead of Kill.
 
: Typing kill without providing a target will cause you to attempt to attack the first valid target in the room. Most spells and some combat skills can be used to start combat instead of Kill.
 
*'''Buy''' - Syntax: Buy <object>
 
*'''Buy''' - Syntax: Buy <object>
Line 20: Line 20:
 
:*'''Value''' - Syntax: Value <object>
 
:*'''Value''' - Syntax: Value <object>
 
:: VALUE asks the shop keeper how much he, she, or it will buy the item for.
 
:: VALUE asks the shop keeper how much he, she, or it will buy the item for.
  +
*'''Get''' - Syntax: Get <object>
  +
: GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get.
  +
:*'''Drop''' - Syntax: Drop <object>/Drop all/Drop x silver/Drop x gold
  +
:: DROP drops an object, or some coins, on the ground; be careful for some items dissolve upon being dropped.
  +
:*'''Give''' - Syntax: Give <object> <target>/Give x gold/silver <target>
  +
:: GIVE gives an object, or some coins, to another character.
  +
:*'''Put''' - Syntax: Put <object> <Container>
  +
::PUT puts an object into a container.
  +
:::''The DROP, GET and PUT commands all understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name.
 
*'''Equipment''' - Syntax: Equipment
 
*'''Equipment''' - Syntax: Equipment
 
: EQUIPMENT lists all your currently worn equipment (armor, weapons, etc).
 
: EQUIPMENT lists all your currently worn equipment (armor, weapons, etc).
Line 34: Line 43:
 
:*'''Remove''' - Syntax: Remove <object>/Remove all
 
:*'''Remove''' - Syntax: Remove <object>/Remove all
 
:: REMOVE will take the targeted object from your equipment and put it back into your inventory. REMOVE ALL will attempt to remove everything and throw it into your inventory.
 
:: REMOVE will take the targeted object from your equipment and put it back into your inventory. REMOVE ALL will attempt to remove everything and throw it into your inventory.
  +
*'''Exits''' - Syntax: Exits
*'''
 
  +
:EXITS tells you the visible exits of the room you are in. This strictly refers to N/S/E/W NE/SE/NW/SW exits, and not other hidden exits (such as a crack in the wall you must "crawl" through).
  +
*'''Follow''' - Syntax: Follow <character>
  +
:FOLLOW starts you following another character. To stop following anyone else, just FOLLOW <yourself>.
  +
:*'''Group''' - Syntax: Group <character>, Group
  +
::GROUP <character> makes someone who is following you a member of your group. Group members share experience points from kills and may use the GTELL and SPLIT commands. If anyone in your group is attacked, you will automatically join the fight.
  +
::If the <character> is already a member of your group, then GROUP will kick out the <character> from your group. Characters can also leave your group by using a FOLLOW command to stop following you.
  +
::GROUP with no argument shows statistics for each character in your group.
  +
  +
  +
  +
  +
   
Exits
 
Get
 
Group
 
 
Look
 
Look
 
Order
 
Order

Revision as of 11:54, 13 September 2010

Gah. Think I'll just list everything and then alphatize this stupid thing and be done with it!


Common Commands

  • Cast - Syntax: Cast <spell> <target>
Preface any Spell with this to actually cast the spell. Simple as that. The <target> is optional. Many spells which need targets will use an appropriate default target, especially during combat.
If the spell name is more than one word, then you must quote the spell name(cast 'heal blind' benamas). Quoting is optional for single-word spells, and you can abbreviate the spell names("Cast fireball Imp" can be done as "Cast Fire Imp", for instance.)
  • Consider - Syntax: Consider <target>
Use this before a fight to get a rough idea of two things: How your level compares to the target(the first line), and how your HP compares to the target(the second line).
  • Kill/Attack - Syntax: Kill <target>
KILL is a command to start basic combat with a mobile or player. The initiator of combat gets a free round of attack against their opponent. The Kill command causes a slight delay, meaning that you can't cast a spell or use a skill immediately.
Typing kill without providing a target will cause you to attempt to attack the first valid target in the room. Most spells and some combat skills can be used to start combat instead of Kill.
  • Buy - Syntax: Buy <object>
BUY buys an object from a shop keeper. When multiple items of the same name are listed, type 'buy n.item', where n is the position of the item in a list of that name. So if there are two swords, buy 2.sword will buy the second. If you want to buy multiples of an item, use an * (buy 5*pie will buy 5 pies). These can be combined into (for example) buy 2*2.shield, as long as the * is first.
  • List - Syntax: List
LIST lists the objects the shop keeper will sell you. List <name> shows you only objects of that name.
  • Sell - Syntax: Sell <object>
SELL sells an object to a shop keeper.
  • Value - Syntax: Value <object>
VALUE asks the shop keeper how much he, she, or it will buy the item for.
  • Get - Syntax: Get <object>
GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get.
  • Drop - Syntax: Drop <object>/Drop all/Drop x silver/Drop x gold
DROP drops an object, or some coins, on the ground; be careful for some items dissolve upon being dropped.
  • Give - Syntax: Give <object> <target>/Give x gold/silver <target>
GIVE gives an object, or some coins, to another character.
  • Put - Syntax: Put <object> <Container>
PUT puts an object into a container.
The DROP, GET and PUT commands all understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name.
  • Equipment - Syntax: Equipment
EQUIPMENT lists all your currently worn equipment (armor, weapons, etc).
  • Inventory - Syntax: Inventory
INVENTORY, surprisingly, lists your inventory.
  • Wear - Syntax: Wear <object>/Wear all
WEAR will take the targeted object and begin wearing it as armor. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory(goes down the list).
  • Hold - Syntax: Hold <object>
HOLD will take the targeted object and begin holding it in a hand slot.
  • Wield - Syntax: Wield <object>
WIELD will take the targted object and begin wielding it as a weapon.
  • Unwield - Syntax: Unwield
UNWIELD will make you remove any weapons OR held items you have equipped.
  • Remove - Syntax: Remove <object>/Remove all
REMOVE will take the targeted object from your equipment and put it back into your inventory. REMOVE ALL will attempt to remove everything and throw it into your inventory.
  • Exits - Syntax: Exits
EXITS tells you the visible exits of the room you are in. This strictly refers to N/S/E/W NE/SE/NW/SW exits, and not other hidden exits (such as a crack in the wall you must "crawl" through).
  • Follow - Syntax: Follow <character>
FOLLOW starts you following another character. To stop following anyone else, just FOLLOW <yourself>.
  • Group - Syntax: Group <character>, Group
GROUP <character> makes someone who is following you a member of your group. Group members share experience points from kills and may use the GTELL and SPLIT commands. If anyone in your group is attacked, you will automatically join the fight.
If the <character> is already a member of your group, then GROUP will kick out the <character> from your group. Characters can also leave your group by using a FOLLOW command to stop following you.
GROUP with no argument shows statistics for each character in your group.




Look Order Dismiss Practice Rest Sit Stand Style Target Tell Unlock ?Walk? Affects Areas Balance Help Read Report Score Gold Money


channels config clan music changes coins commands compare count credits email examine ideas hint motd news resistances rules score score2 stats scan skills socials spells story time weather who who2 wizlist worth promote alias autolist autoassist autodamage autoexit autogold autoloot autosac autosplit autoforecastautoall brief codclient colour combine compact description description2delete nofollow noloot nosummon outfit password pkok prompt remove remort scroll title unalias unwear wimpy afk deaf emote pmote grats gtell notes  ? quote quiet reply replay say osay shout unread yell close cultivate drink drop eat fill give heal light info list lock loot open peek pour put sell take sacrifice destroy use wear flee enter evolve follow quit recall save sleep split survey train visible wake trash commune dominion bj guild smote world withdraw deposit account whowas empty lewt