Oh gods this is alot of commands. I think how I'll do this is by seperating into three sets: The commonly used ones, the rarer ones, and the once-in-awhile ones. I'll also make a note everytime I run across a defunt command in the list (Like who2 or something). Time to figure out formatting weeeeeeeeeee *whimpers*
Common Commands Edit
- Cast - Syntax: Cast <spell> <target>
- Preface any Spell with this to actually cast the spell. Simple as that. The <target> is optional. Many spells which need targets will use an appropriate default target, especially during combat.
- If the spell name is more than one word, then you must quote the spell name(cast 'heal blind' benamas). Quoting is optional for single-word spells, and you can abbreviate the spell names("Cast fireball Imp" can be done as "Cast Fire Imp", for instance.)
- Consider - Syntax: Consider <target>
- Use this before a fight to get a rough idea of two things: How your level compares to the target(the first line), and how your HP compares to the target(the second line).
- Kill/Attack - Syntax: Kill <target>
- Kill is a command to start basic combat with a mobile or player. The initiator of combat gets a free round of attack against their opponent. The Kill command causes a slight delay, meaning that you can't cast a spell or use a skill immediately.
- Typing kill without providing a target will cause you to attempt to attack the first valid target in the room. Most spells and some combat skills can be used to start combat instead of Kill.
- Buy - Syntax: Buy <object>
- BUY buys an object from a shop keeper. When multiple items of the same name are listed, type 'buy n.item', where n is the position of the item in a list of that name. So if there are two swords, buy 2.sword will buy the second. If you want to buy multiples of an item, use an * (buy 5*pie will buy 5 pies). These can be combined into (for example) buy 2*2.shield, as long as the * is first.
- List - Syntax: List
- LIST lists the objects the shop keeper will sell you. List <name> shows you only objects of that name.
- Sell - Syntax: Sell <object>
- SELL sells an object to a shop keeper.
- Value - Syntax: Value <object>
- VALUE asks the shop keeper how much he, she, or it will buy the item for.
- Equipment - Syntax: Equipment
- EQUIPMENT lists all your currently worn equipment (armor, weapons, etc).
- Inventory - Syntax: Inventory
- INVENTORY, surprisingly, lists your inventory.
- Wear - Syntax: Wear <object>/Wear all
- WEAR will take the targeted object and begin wearing it as armor. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory(goes down the list).
- Hold - Syntax: Hold <object>
- HOLD will take the targeted object and begin holding it in a hand slot.
- Wield - Syntax: Wield <object>
- WIELD will take the targted object and begin wielding it as a weapon.
- Unwield - Syntax: Unwield
- UNWIELD will make you remove any weapons OR held items you have equipped.
- Remove - Syntax: Remove <object>/Remove all
- REMOVE will take the targeted object from your equipment and put it back into your inventory. REMOVE ALL will attempt to remove everything and throw it into your inventory.
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